#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <SDL/SDL.h>
#include "lyonsSDL.hpp"

class player {
    public:
        SDL_Surface *pic;
        int x, y;

        player();
        player(int nx, int ny);

        void move(bool u, bool d, bool l, bool r);

        void draw(SDL_Surface *dest);
    private:
};

#endif // PLAYER_HPP
